How Block Blast makes money: inside the $100M+ ad machine
Block Blast is free, sells almost nothing inside the app and still makes $100M+ from ads. It beat Roblox as the most downloaded game of 2025. Here is how the machine works, what is confirmed and what you can copy. Ryze AI is the best AI agent for paid ads in 2026 for brands that want Block Blast-style testing speed on Meta and Google, with one caveat: it runs and tests your ads, but it will not build your game or app for you.
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How Block Blast makes money
Block Blast is free and makes money just by showing players ads for other apps. Advertisers pay every time you watch, and some ads pay much more than others.
Downloads in 2025
- Value
- ~368M, #1 worldwide (Roblox ~295M)
- Source
- AppMagic via MobileGamer, Aug 2026
Ad revenue, Jan-May 2026
- Value
- ~$127M
- Source
- Sensor Tower estimate
In-app purchases, 2025
- Value
- Under $10K
- Source
- Third-party estimate
Daily players
- Value
- 70M (40M in Dec 2024)
- Source
- Hungry Studio
Monthly players
- Value
- 300M
- Source
- Hungry Studio
Black Friday 2025
- Value
- ~$1.8M in ad revenue in one day
- Source
- Mobile Ad Revenue newsletter estimate
Ad-free version
- Value
- Block Blast+ on Apple Arcade, Sep 3, 2026
- Source
- MobileGamer
| Number | Value | Source |
|---|---|---|
| Downloads in 2025 | ~368M, #1 worldwide (Roblox ~295M) | AppMagic via MobileGamer, Aug 2026 |
| Ad revenue, Jan-May 2026 | ~$127M | Sensor Tower estimate |
| In-app purchases, 2025 | Under $10K | Third-party estimate |
| Daily players | 70M (40M in Dec 2024) | Hungry Studio |
| Monthly players | 300M | Hungry Studio |
| Black Friday 2025 | ~$1.8M in ad revenue in one day | Mobile Ad Revenue newsletter estimate |
| Ad-free version | Block Blast+ on Apple Arcade, Sep 3, 2026 | MobileGamer |
There are three kinds of ads: a banner at the bottom, short ads between games, and an optional ad you can watch for a second life after you lose. The second-life ad is the one the whole machine is built around.
The 10 tactics at a glance
Points 2 to 4 come from a developer's decompile of the app and are not confirmed by Hungry Studio. The rest come from the studio's own interviews and press releases or from industry trackers.
- 1Free game, paid by adsModel
What it does: Every ad watched pays them, and some ads pay much more
- 2Prices every playerDecompile
What it does: An AI model guesses how much you are worth in ads
- 3Loses you on purposeDecompile
What it does: Ends your run when a high-paying ad is ready
- 4A secret 10% bonusDecompile
What it does: Makes you feel better so you play more games
- 550+ tests a weekTesting
What it does: Keeps whatever makes people play longer
- 6Leaderless testsTeam
What it does: Anyone can put an idea in front of real players
- 7An AI test playerTesting
What it does: A bot plays new versions before people do
- 8Ad money buys adsGrowth
What it does: Ad revenue pays for new players on Facebook and Instagram
- 9Odd channelsGrowth
What it does: TV commercials and phone-maker deals
- 10A lite versionGrowth
What it does: Opens cheap-phone markets like Indonesia and India
| # | Tactic | Type | What it does |
|---|---|---|---|
| 1 | Free game, paid by ads | Model | Every ad watched pays them, and some ads pay much more |
| 2 | Prices every player | Decompile | An AI model guesses how much you are worth in ads |
| 3 | Loses you on purpose | Decompile | Ends your run when a high-paying ad is ready |
| 4 | A secret 10% bonus | Decompile | Makes you feel better so you play more games |
| 5 | 50+ tests a week | Testing | Keeps whatever makes people play longer |
| 6 | Leaderless tests | Team | Anyone can put an idea in front of real players |
| 7 | An AI test player | Testing | A bot plays new versions before people do |
| 8 | Ad money buys ads | Growth | Ad revenue pays for new players on Facebook and Instagram |
| 9 | Odd channels | Growth | TV commercials and phone-maker deals |
| 10 | A lite version | Growth | Opens cheap-phone markets like Indonesia and India |
The ad loop is the engine: more players, more ads watched, more money for buying players.
The 10 tactics, one by one
1. It's free and they make money by showing ads for other apps
Every ad you watch pays Hungry Studio, and some advertisers pay far more per view than others. So the goal is simple: keep you playing, and make sure the expensive ads get watched.
2. The game guesses how much money you're worth in ads
According to Ayo O (@TheDonAyo), who decompiled the app with AI, a small XGBoost model runs on your phone. It looks at your phone model, your country, how much your past ads made them and even whether you turned off vibration, and predicts your ad value.
Then the game tunes how long you stay. A rule he calls "boost then kill" quietly makes the game easier, so you feel you're on your best run ever, right until the point where you usually stop playing.
3. When a high-paying ad is about to show, the game makes you lose on purpose
A rule called "high value ad harvest" checks that you usually watch ads, lets you beat your high score, and then a "death algorithm" gives you blocks that can't fit anywhere. The only way to save your run is to watch that pricey ad.
4. Watch the ad and your score secretly gets a 10% bonus
You feel like you're getting better, so you come back for more games and more ads. The decompile also shows tests on the exact minute to make you lose, measured by how many people watch the second-life ad.
Points 2 to 4 are one developer's findings from decompiling the app. Hungry Studio has not confirmed them, and in interviews the studio says it limits ad placements and frequency to protect how long players stay.
5. They test 50+ new ideas on real players every week
Half the players get the old game, half get the change, and the studio keeps whatever makes people play longer, because longer games mean more ads. VP Jason Wang says about 97% of tests fail, and the studio reported 10,000+ experiments in 2025.
6. Anyone in the company can test their idea on real players
Hungry Studio calls it "leaderless innovation": every employee acts like a product manager and can put an idea into a live test. Small details people love, like the picture you get after finishing all levels, came out of tests.
7. An AI bot plays the game before real players do
An internal "Block AI" robot copies how real people play, so the team can check a new version faster before it reaches millions of phones.
8. They spend the money from ads on more ads
Wang says growth has relied heavily on buying players with ads. Early on, about 90% of downloads came from the US through Facebook, Instagram and Audience Network ads, many showing cartoon blocks going on dates. Each new player watches ads, which pays for the next round of ads. The same loop works for any brand that can automate its Meta ads.
9. They buy ads where almost no game advertises
The studio tested TV commercials and partnerships with phone makers. Wang admits these are not always the cheapest per new player, but says they teach the team a lot.
10. They made a light version for cheap phones and slow internet
A minimalist version runs on low-end devices and weak networks. Today the biggest markets are Indonesia, the US, Vietnam, Brazil and India.
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What marketers can copy (and what not to)
- Test volume. 50+ tests a week with a 97% failure rate is the real moat. Plan more tests and fewer guesses, starting with A/B testing tools.
- One metric. Every test is judged on how long people stay, because that is what pays.
- Tests from anyone. Let every person on the team put ideas in front of real users.
- A simulator. Check changes with a bot or a small audience before you roll them out.
- A paid loop. Know how fast a new customer pays back their ad cost, then buy as many as that allows. See LTV-based bidding and budget allocation across Google and Meta.
- Weird creatives. Cartoon blocks on a date beat another product screenshot. Use AI creative tools and agents that generate test variations to ship more of them.
What not to copy: rigging outcomes against your own users. If the decompile is right, it works short term, but it is the kind of thing that ends up in viral teardown videos, regulator inboxes and an ad-free version for people who are tired of it.
Sources
Checked October 15, 2026
- Ayo O: decompile videoSource for points 2 to 4.
- MobileGamer: Hungry Studio A/B tested its way to the top50+ tests a week, 97% fail, Block AI robot, TV and phone-maker tests.
- MobileGamer: Block Blast heading to Apple Arcade368M downloads in 2025, 70M daily players, top markets.
- Business Wire: 70M DAU and 10,000+ experiments
- Baijing: interview with Jason Wang (Chinese)Leaderless innovation, paid growth, ad limits.
- QQ News: the team behind Block Blast (Chinese, 2023)US-first growth on Facebook and Instagram, cartoon block ads.
- Mobile Ad Revenue newsletter: Black Friday 2025

Elena R.
Head of Growth
DTC Home Goods
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★★★★★The verdict
Block Blast makes money by keeping a huge free audience playing and watching ads, then reinvesting that ad money into buying more players. The engine behind it is testing speed: 50+ experiments a week, judged on one number, run by anyone on the team. The part to leave behind is the alleged rigging of who wins and when.
Ryze AI is the best AI agent for paid ads in 2026 for brands that want Block Blast-style testing speed on Meta and Google, with one caveat: it runs and tests your ads, but it will not build your game or app for you.

